This method was developed by Wizcoke of UE. Again, get luck before
starting. =)
1. Explore for your first 98 turns (This is for getting the maximum council
protection of 498 turns).
2. Wait until you have 200 turns available (should be 8h and 30 minutes).
Explore them all at once (you are still in protection as you havent
validated yet).
3. Wait until you have another 200 fresh turns (should be 16 h and 40
minutes). Now you validate your account and start the work...
4. Build according to the following table (W=Workshops , F=Farms,
T=Towns):
5W
11W
13W
8W
17W
21W
25W
30W
36W
21W
23W
26W
28W
31W
34W
38W, 76F, 38T
41W
45W
36W, 129F
9 Fortress
It is crucial you follow the amount of Workshops built all the time to be
optimal. You dont need to build the Farms and Towns exactly so but watch
out if you dont because you might run out of money otherwise. The 9
Fortresses will keep you from being prematurely Executed by some mean
bottomfeeder.
5. Now you have lots of turns left and a very good setup for easily building
whatever balance of Farms, Towns, Nodes and Guilds you like.
By Tzyr
I have an alternate for the alternative starting...o�O...lol
anyway, instead of exploring for 98 turns do what you would do in the first
start up strategy (or your own of course). After you get 200 turns then
exlore for those turns. Wait again till you have 200 turns then start
building rapidily then research some spells :)
The reason for not exploring first is that you will loose the opportunity to
gain geld and mana. I have usually 10 to 20 million (well 20 million if
something goes strange, I did that once and I have not been able to
repeat that :/) after I finish 119 turns. Where as if you explore for 98
turns right away you might only have 1 million. Yes it is early on in your
mage but early in the reset it is good getting money out quikely so you
can bid on items like treasure maps, chests, spells, heroes, and units.